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Goblin Studios

Co-Dev & Outsourcing

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Co-Dev & Outsourcing

Game development studio

Indie budget · AAA quality

Brazilian Goblins, Global Quests
Everlen · Original IP Goblin Studios
//01Who we are

Achievements
different.

We are the Goblin, a Brazilian development studio of games that combines passion for original titles with high-level service delivery. We are experts in Unreal Engine and creative production in all stages of creating a game.

Our team has already contributed to projects linked to studios such as Ubisoft, Electronic Arts and Roblox. We take the experience from these workflows and refine it, shaping our own methodology when adapting AAA quality to AA and indie scopes.

13People on the team
10+Years of leadership
44hPer week
Goblin Studios

BRAZIL · GLOBAL

* Previous contributions from team members to third-party projects. All brands belong to their respective owners. We don't invent credits, we conquer them.

//02Pedigree

Ours customers.

Studios that entrusted critical parts of their games to our team, from milestones punctual co-development from start to finish.

//03Capabilities

Services in emphasis.

Art, engineering and audio under one roof.

2D Art

Concept art, characters,
assets, scenarios, UI/UX

Game Programming

Unreal Development

Animation

Realtime and cinematics,
rigging and animation

Audio-visual

Renders and composition

3D Art

Characters, props,
scenarios

Marketing Art

Key visual

Sound Design

SFX, ambiance, direction
musical, implementation

In-game VFX

Niagara

+ VR Development  ·  UI/UX  ·  Tech Art  ·  Cinematics

Unreal Engine 5.8 · Mesh Terrain · image: Epic Games
//04engine

Everything runs on Unreal.

We don't build a team out of loose discipline. Programming, tech art, animation, VFX, audio and interface come from the same team, within the same project.

Engineering

What makes the game work: rules, control, combat, online play.

C++BlueprintsGAS Replicationdedicated server

Tech Art

The bridge between art and machine: it makes the game look beautiful and still run smoothly.

ShadersNiagaraNanite LumenProfiling

Animation

Give movement and weight: from the character's skeleton to the cinematic scene.

Control RigIKRetarget SequencerMetaHuman

Audio and Interface

What the player hears, and the screen where he plays.

MetaSoundsWwiseFMOD UMGHUD

Working on EU 5.8, last in line 5 and 6 already on the radar

DeathBound
//01Portfolio

DeathBound

TRIAL FORGE

Full co-devUnreal Engine Nominated · Best Brazil Game · Gamescom Latam
Nominated for Best Brazil Game at Gamescom Latam 2025 (BIG Festival)
Cassiodora
//02Portfolio

Cassiodora

VOID GAMES

Unreal DevelopmentVFX NiagaraSound Design
RIO
//03Portfolio

RIO

RAISED IN OBLIVION · FIRST PHOENIX

Unreal DevelopmentConcept Art VFX3D Characters
Golden Tides
//04Portfolio

Golden Tides

PSYCHEDELIC GAMES

Unreal DevelopmentSound DesignSchedule
Kokku
//05Portfolio

Kokku

TITLES UNDER NDA

3D assetsCharacters & Props Stylized & RealisticAA/AAA Bonds
Bookatoon
//06Portfolio

Bookatoon

CHAMADO DO HERÓI

Gamification in pediatric oncology treatment, an experience built for children undergoing treatment.

VRHumanitarian

Highlights of portfolio

Art · 3D · Animation · VFX · UI · Audio

3D ArtCreatures

Creatures

Khasith: concept, from sketch to final art
Khasith: color variations
Khasith: animation sheet
3D ArtCreatures

Khasith

Khasith: render 01
Khasith: render 02
Khasith: render 03
Khasith: render 04
Khasith: render 05
Khasith: render 06
Khasith: render 07
Khasith: render 08
Khasith: render 09
Khasith: yield 10
Khasith: render 11
Khasith: render 12
Khasith: render 13
Khasith: render 14
you can zoom. we can handle it
3D ArtDetail

High fidelity

Sculpting, texturing and engine-ready materials, without losing detail from concept to in-game.

PipelineCapture

3D Scan + Mocap

3D Scan and Mocap
Scan: capture 1
Scan: capture 2
Scan: capture 3
Scan: capture 4
Scan: capture 5
Scan: capture 6
It's not a kick.
It's capture
3D ArtCharacters

3D Character

3D Character
Everlen
3D ArtIn-engine rendering

Everlen

FROM CONCEPT TO IN-GAME

Modeling, texturing and look dev conducted within Unreal, with the final result validated in the engine itself.

It's not a trailer.
is the engine running
3D ArtCharacters

Everlen · gallery

Full turnaround and in-engine captures of the costume, with variations in pose and lighting.

Everlen 1
Everlen 2
Everlen 3
Everlen 4
Everlen 5
Everlen 6
AnimationRigging

Rigging and Animation

AnimationRigging

Bookatoon rigging and animation

AnimationRigging

Khasith breakdown

From skeleton to final movement: Khasith's animation rig and tests, the same creature from the previous gallery.

3D ArtLikeness · RIO

3D Characters: MC Carol

MC Carol, likeness and topology
3D ArtIn-game

Likeness realtime

Head sculpt with faithful likeness, optimized topology and realtime shading. reference to the playable character.

same mesh as
runs in gameplay
Concept ArtCharacters

Character concept art

Concept by Capy 01
Concept by Capy 02
Concept by Capy 03
Concept by Capy 04
Concept by Capy 05
Concept by Capy 06
Concept by Capy 07
Concept by Capy 08
Concept by Capy 09
Concept by Capy 10
Concept by Capy 11
Concept by Capy 12
Concept by Capy 13
Concept by Capy 14
Concept by Capy 15
Concept by Capy 16
Concept by Capy 17
Concept by Capy 18
Concept by Capy 19
Concept by Capy 20
Concept by Capy 21
Concept by Capy 22
Concept by Capy 23
Concept by Capy 24
Capy key art
Concept ArtProps & Hardsurface

Concept art and 3D hardsurface of props

Gungnir: breakdown 01
Gungnir: breakdown 02
Gungnir: breakdown 03
Gungnir: breakdown 04
Gungnir: breakdown 05
Gungnir: breakdown 06
Gungnir: breakdown 07
Gungnir: breakdown 08
Gungnir: final presentation render
3D ArtProps & Hardsurface

Gungnir

Gungnir: detail 01
Gungnir: detail 02
Gungnir: detail 03
Gungnir: detail 04
Gungnir: detail 05
Gungnir: detail 06
Gungnir: detail 07
Gungnir: detail 08
Gungnir: detail 09
DesignInterface

UI & UX

Skill icon concept 01
Skill icon concept 02
Skill icon concept 03
Skill icon concept 04
Skill icon concept 05
Skill icon concept 06
Skill icon concept 07
Skill icon concept 08
Skill icon concept 09
Skill icon concept 10
HUD: inventory and resources
HUD: control map
HUD: main menu
HUD: map
Drakkar: final render
3D ArtVehicles & Mechs

3D props and hardsurface

PBR modeling, baking and texturing with narrative wear: assets that tell the story world history.

3D ArtVehicles & Mechs

Drakkar concept

From silhouette to blockout: exploration of shapes and load before any texture.

Drakkar: concept 1
Drakkar: concept 2
Drakkar: concept 3
Drakkar: concept 4
Drakkar: concept 6
Drakkar: concept 7
Drakkar: concept 8
Drakkar: passage 1
Drakkar: passage 2
Drakkar: passage 3
Drakkar: passage 4
Drakkar: passage 5
3D ArtVehicles & Mechs

Drakkar

Drakkar: yield 1
Drakkar: render 2
Drakkar: render 3
Drakkar: render 4
Drakkar: yield 5
Drakkar: render 6
Drakkar: render 7
Drakkar: render 8
Drakkar: render 9
every dent has been guilty
Concept ArtEnvironment

Urza · concept

From silhouette studies to colour variations, on paper, before any volume.

Urza: drawing 1
Urza: drawing 2
Urza: drawing 3
Urza: drawing 4
Urza: colour variation 1
Urza: colour variation 2
3D ArtEnvironment

Urza

Urza: render 1
Urza: render 2
Urza: render 3
Urza: render 4
Urza: render 5
Urza: render 6
Urza: sculpt 1
Urza: sculpt 2
Urza: sculpt 3
Urza: sculpt 4
Urza: sculpt 5
Urza: sculpt 6
AudioSound Design

SFX

Sound design session

SFX, ambience, musical direction and audio implementation from sound design to integration within the engine.

Listen on YouTube

Opens in browser · requires internet

AudioEverlen · own library

Listen to the SFX

Samples of the library created for Everlen, from scratch and in-house. Play right here, without leaving the deck.

Weapon Abilities

Flamethrower · loop
--:--
Freezing · shooting
--:--
Molotov · throw
--:--
Machine gun · burst
--:--

NPC Drakkar

Activation
--:--
Idle · ambience
--:--
Position signaling
--:--
Step in the sand
--:--

Player Actions

Jetpack ignition
--:--
Jetpack loop
--:--
Jump
--:--
Landing
--:--

NPC Khasit

Spawn · grunt
--:--
Spawn movement
--:--
Intimidation · grunt
--:--
Intimidation · movement
--:--

Original audio Goblin Studios  ·  48 kHz  ·  plays offline, without internet

release the sound,
DJ!
Tech DemoEverlen · Original IP

Tech Demo

Everlen, our realistic dark sci-fi where you hunt for a sentient world and saving the last seed of humanity is the goal.

Watch full

Opens in browser · requires internet

//05Process

As we work

Flexible. Scalable. Focused. We are not just outsourcing: we integrate into your team.

  1. 01Briefing
    and scope
  2. 02Setup and
    alignment
  3. 03Sprints
    with delivery
  4. 04Review
    and adjust
  5. 05Handoff
    and support

Agile collaboration

Short cycles, constant deliveries and real visibility of progress.

Technical and artistic synergy

Art and engineering at the same table, solving the same problem.

The team climbs with you

We increase or reduce the team depending on the project phase.

Made to deliver

From one-off sprints to full production, without losing pace.

NDA whenever necessary

Your trust is a priority. Process and communication under confidentiality.

Isolated Milestone  ·  Team Reinforcement  ·  Co-development  ·  Complete production

the goblins adapt to the team
//06The clan

Team Goblin

Tony Cruz Game Director · Level Design · Tech Art

10 years of experience developing and directing game projects in Unreal Engine.

ID · 01Online
Chris Silva Art Director · Main 3D Artist

10 years of experience as an artist and 4 years in art direction.

ID · 02Online
Matheus Sakaguti Marketing · Producer · Concept Art · Graphic Design

Marketing director, producer, concept artist and graphic designer, with 8 years of experience.

ID · 03Online
Victor Tanaka Main 3D Rigger & Animator

8 years of experience in audiovisual and film production.

ID · 04Online
Rafael Ongaro Business Administration

Responsible for Goblin's financial and legal operations over the last 4 years.

ID · 05Online
It's the Goblins, man!
//07Partnership

Let's be partners

We seek creative collaborations, not just contracts.

Long-term partnerships

Relationship that matures with each project, not a disposable contract.

Excellence powered by Unreal

The engine is at the heart of everything we do.

Complete production or specific reinforcement

From an isolated milestone to the entire development cycle.

Every Quest fuels the fire

Every project you entrust to our clan is a little more fire that keeps our fire burning, and allows us to carry out our original projects.

Thanks!

Where a dream meets opportunity, something eternal is born.
Thank you for believing in our journey.

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